Banner
Item details - Standup Gram I
Standup Gram I
Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Astronautic
Cargo capacity 0 m3
Mass 1,000 kg
Volume 1600 m3
Baseprice 0 ISK
Attributes
Signature Radius 80 m
Explosion Radius 15 m
Optimal Range 22500 m
Orbit Range 10000 m
Maximum Targeting Range 50000 m
Explosion Velocity 300 m/sec
Maximum Velocity 2910 m/sec
Duration 10000 s
Duration 0 s
Rate of fire 3500 s
Shield recharge time 500000 s
Scan Resolution 850 mm
Warp Speed Multiplier 1.5 x
Damage Multiplier 1 x
Damage Multiplier 0 x
Inertia Modifier 500 x
Signature Radius Reduction -80 %
Shield Explosive Damage Resistance 1 %
Shield Kinetic Damage Resistance 1 %
Shield Thermal Damage Resistance 1 %
Remote Logistics Impedance 0 %
Shield EM Damage Resistance 0.5 %
Shield Thermal Damage Resistance 0.5 %
Shield Kinetic Damage Resistance 0.5 %
Shield Explosive Damage Resistance 0.5 %
Remote Electronic Assistance Impedance 0 %
fighterAbilityAntiFighterMissileResistance 1 %
Shield EM Damage Resistance 1 %
Shield Capacity 2560 HP
EM Damage (Per Fighter) 0 HP
Thermal Damage (Per Fighter) 0 HP
Kinetic Damage (Per Fighter) 0 HP
Explosive Damage (Per Fighter) 94 HP
EM Damage (Per Fighter) 0 HP
Structure Hitpoints 100 HP
fighterAbilityMissilesResistanceID
Ladar Sensor Strength 9 points
Magnetometric Sensor Strength 0 points
Gravimetric Sensor Strength 0 points
RADAR Sensor Strength 0 points
Signature Radius Bonus 0 %
Maximum Velocity Bonus 200 %
Maximum Velocity Bonus 0 %
Meta Level 0 Level
Tech Level 1 Level
Maximum Locked Targets 6
shieldUniformity 1
structureUniformity 1
fighterAbilityMissilesDamageReductionFactor 2
fighterAbilityMissilesDamageReductionSensitivity 5.5
Squadron Size 12
Optimal range 0 m
Accuracy Falloff 0 m
Range 18000 m
Explosion Radius 0 m
Explosion Velocity 0 m/sec
Duration 10000 s
Rate of fire 0 s
Kinetic Damage (Per Fighter) 0 HP
Explosive Damage (Per Fighter) 0 HP
Thermal Damage (Per Fighter) 0 HP
fighterAbilityTackleWebSpeedPenaltyInterim 0 %
Maximum Velocity Bonus (Per Fighter) -4 %
fighterAbilityAttackMissileReductionFactor 0
fighterAbilityAttackMissileReductionSensitivity 0
fighterSquadronRole 1
structureItemVisualFlag 1
Warp Disruption Strength 1
Refueling Duration 3000 s
fighterSquadronIsStandupLight 1
12 queries SQL time 0.0066s, Total time 0.0136s
Prime theme by Vecati